Made SandTrap from Halo 3 in Unreal Engine 5. Not exactly 1 for 1 recreation couple changes here and there. I did go on forge mode in MCC to get a good idea on how the structures were modeled originally and the layout of the sand landscape. I only modeled the structures and the vehicles were outsourced from sketch lab and various other places but had to re-UV and re-textured them. Used megascans for the foliage and rocks to dress up.